SWEET ORANGE IMMERSIVE EXPERIENCE DEVELOPMENT

Four Integrated Creative, Technical and Production Briefs

Design the experience first. Build the event around it.

These four briefs establish a common framework for developing immersive, interactive and spatial experiences through Sweet Orange and the iSPARX™ technology ecosystem.

Each document serves a different purpose, from technical architecture and creative development to AR+IQ deployment and client-facing production.

The briefs use the following shared principles:

Experience framework

Location → Identity → Experience → Engagement → Commerce → Memory → Relationship

Interaction model

Individual / Shared / Collaborative / Location-triggered

Technology framework

AR+IQ / Spatial Computing / Projection / Sensors / Interactive Audio / AI / Mobile

Participant journey

Discover → Enter → Explore → Engage → Transform → Release → Continue

The briefs build on the Sweet Orange experiential planning framework and documented technical architecture. Where specific implementation methods are not established, they are presented as proposed requirements rather than confirmed capabilities.  


BRIEF 01

IMMERSIVE MEDIA SYSTEMS

Technical Architecture & Experience Specification

Document type: Technical Development Brief
Primary users: Technical directors, software architects, systems integrators, immersive media developers and production engineers.

Project: [Project Name]
Location: [Venue / Site / Destination]
Client: [Organisation]
Prepared by: Sweet Orange / iSPARX™
Version: 1.0

1. Project Overview

This brief defines the technical architecture, integration requirements and operational specifications for an immersive media system that connects physical environments with responsive digital content.

The system is intended to support individual, shared, collaborative and location-triggered interactions across temporary events, permanent installations and hybrid physical-digital environments.

Its purpose is to make physical environments capable of responding to participants through spatial information, interactive media, environmental sensing and connected applications.

Technology must remain subordinate to the experience design.

The technical system should enable participants to interact naturally with the environment without requiring continuous attention to a personal screen.

2. Technical Objectives

The proposed system must support:

  1. Spatially referenced digital content and interactive media.

  2. Individual and multi-participant interaction.

  3. Location-aware and event-triggered content delivery.

  4. Integration between physical installations and mobile applications.

  5. Real-time or appropriately synchronised media playback.

  6. Centralised content management and operational monitoring.

  7. Accessibility across different devices and participation methods.

  8. Secure data exchange and consent-based participation.

  9. Scalable deployment across multiple environments.

  10. Continued operation during partial network or device failure.

3. System Architecture

The proposed system is organised into six functional layers.


The Sweet Orange technical architecture describes a cloud-native, modular service environment, API-based integration and Unity-based AR+IQ delivery. These provide a documented architectural reference, not confirmation that every proposed installation component has already been implemented.

4. Interaction Model

Individual interaction

Participants engage independently with content, objects or locations.

Possible functions include personalised information, interactive exploration, collecting digital artefacts and making choices that affect an individual journey.

Shared interaction

Multiple participants experience a common digital or physical response.

Examples include synchronised projection, shared spatial content and environmental changes visible to everyone in a designated area.

Collaborative interaction

Participants contribute to a collective outcome.

The system may aggregate choices, movement, actions or contributions to influence a shared installation.

Location-triggered interaction

Specific content or functionality becomes available when participants enter, approach or interact with a defined physical location.

Trigger mechanisms must be selected according to accuracy, accessibility, environmental conditions and privacy requirements.

5. Media and Interaction Systems

The technical design may incorporate:

  • Spatially anchored AR content.

  • Projection mapping and multi-surface visual environments.

  • Interactive audio and spatial sound.

  • Environmental and proximity sensors.

  • Mobile interfaces and digital credentials.

  • AI-supported contextual information.

  • Physical controllers and interactive objects.

  • Real-time visualisation of participant contributions.

Each system requires a documented input, processing method, output, operational dependency and fallback state.

6. Participant Journey Integration

7. Technical Performance Requirements

The engineering team must establish measurable acceptance criteria for:

Latency: Maximum acceptable time between participant input and system response.

Synchronisation: Timing tolerances between projection, sound, lighting and mobile interactions.

Capacity: Maximum simultaneous participants and connected devices.

Availability: Required operating uptime and recovery procedures.

Connectivity: Network coverage, bandwidth, local processing and offline operation.

Security: Authentication, authorisation, encryption and access controls.

Accessibility: Equivalent participation options for people unable or unwilling to use particular devices.

Numerical performance thresholds will be established during technical discovery and prototyping.

8. Operational Control

A central operational interface should allow authorised personnel to:

  • Activate or suspend experience zones.

  • Monitor device and service status.

  • Update approved content.

  • Override automated sequences.

  • Manage timed events.

  • Identify system faults.

  • Restore safe operating conditions.

The design must provide manual control over safety-critical physical systems.

9. Privacy, Safety and Accessibility

The system must use proportionate data collection.

Location tracking, identity, behavioural analytics and personalisation must be assessed separately.

Participation should not automatically require the collection of personally identifiable information.

Accessible alternatives must be included for experiences relying on visual, auditory, mobile or movement-based interaction.

Environmental sensors must not be assumed to require cameras or facial recognition.

10. Technical Deliverables

The technical development package will contain:

  1. System architecture diagram.

  2. Hardware and software schedule.

  3. Network and connectivity specification.

  4. Interaction and event-state diagrams.

  5. API and integration requirements.

  6. Content delivery specification.

  7. Security and privacy assessment.

  8. Test and commissioning plan.

  9. Operational control specification.

  10. Maintenance and support requirements.

11. Acceptance Criteria

The system will be considered ready for deployment when the agreed interactions operate reliably under representative participant loads, the physical and digital components remain synchronised within approved tolerances, and all critical fallback, accessibility and safety procedures have been tested.

Primary outcome: A technically defined, testable and operationally supportable immersive media system.


BRIEF 02

SPATIAL EXPERIENCE DESIGN

Immersive Media & Interactive Systems Brief

Document type: Creative Production Brief
Primary users: Creative directors, spatial designers, experience designers, installation artists, producers, architects and media designers.

Project: [Project Name]
Location: [Venue / Site / Destination]
Client: [Organisation]
Prepared by: Sweet Orange
Version: 1.0

1. Creative Proposition

This brief establishes the creative direction and spatial experience framework for an environment in which participants move through, discover and influence an unfolding experience.

The physical location is treated as an active creative element.

Architecture, landscape, lighting, sound, media, movement and interaction combine to create a coherent experiential world.

The intention is not simply to decorate a venue with immersive technology.

It is to create a spatial environment in which participation has meaning and consequences.

2. Experience Intent

The creative team must define four central outcomes.

Feel: What emotional state should participants experience?

Discover: What information, narrative, relationship or perspective should they encounter?

Do: What meaningful actions can they perform?

Remember: What should remain with them after leaving?

These outcomes form the creative foundation for spatial design, media production and interaction development.

3. Creative World

The experience requires a consistent creative identity.

This includes:

Narrative: The central idea, story or conceptual proposition.

Atmosphere: The emotional and sensory character of the environment.

Visual language: Colour, composition, movement, materiality and media treatment.

Sound world: Music, environmental audio, spatial sound and silence.

Physical language: Architecture, objects, installations, thresholds and pathways.

Interaction language: How participants understand opportunities to act and receive feedback.

The creative world must remain coherent across physical and digital components.

4. Spatial Experience Architecture

The environment should be divided into experience zones.

Each zone must have a defined purpose, participant action and transition.

Zones may overlap, and participants do not necessarily need to follow a fixed route.

5. Interaction Model

Individual

A participant discovers content, makes decisions or completes activities independently.

Shared

Participants encounter the same spatial content or environmental response.

Collaborative

Participants contribute to a collective creation, outcome or transformation.

Location-triggered

Movement through the environment reveals content or activates experiences associated with particular places.

The creative design should establish why each interaction exists before determining how it will be implemented technically.

6. Immersive Media Framework

Potential creative systems include:

Projection

Architectural projection, environmental imagery, animated surfaces and responsive visual storytelling.

Spatial computing

Digital content positioned in relation to physical places, objects and participants.

Interactive audio

Sound environments that respond to movement, location, participant input or narrative progression.

Physical installations

Tangible objects and structures that invite exploration, interaction or collaborative creation.

AR+IQ

Contextual digital experiences that extend the meaning and functionality of physical environments.

AI

Optional contextual interpretation, adaptive content or responsive dialogue where useful and appropriately governed.

The preferred media system is the simplest one capable of delivering the intended experience.

7. Participant Journey

DISCOVER — Invitation

The experience begins before arrival.

Participants encounter a visual, narrative or digital invitation that introduces the world without revealing everything.

ENTER — Threshold

Arrival creates a perceptible transition from ordinary surroundings into the designed environment.

The threshold establishes atmosphere, orientation and expectations.

EXPLORE — Discovery

Participants move through the environment and encounter content through curiosity, movement and spatial relationships.

Exploration may be self-directed, guided or collaborative.

ENGAGE — Participation

Participants make choices, interact with installations, contribute content or influence the environment.

Their actions produce understandable feedback.

TRANSFORM — Change

Participation produces a meaningful change.

This may affect the environment, narrative, available information or relationship between participants.

RELEASE — Culmination

The experience reaches a resolution.

This may be a collective reveal, environmental transformation, shared creation or personal discovery.

CONTINUE — Memory

Participants leave with a connection to the experience.

This may take the form of a digital artefact, physical object, personalised record or invitation to return.

8. Spatial Design Requirements

The creative production team must consider:

  • Physical circulation and participant density.

  • Sightlines and visibility.

  • Acoustic conditions and sound spill.

  • Lighting transitions.

  • Installation placement and physical access.

  • Accessible routes and equivalent interactions.

  • Emergency egress.

  • Weather and environmental exposure.

  • Rest, seating and social spaces.

  • Technical equipment concealment and maintenance access.

Spatial design must account for both the intended experience and normal venue operations.

9. Content Production

Required creative assets may include:

  • Concept artwork and mood boards.

  • Spatial visualisations.

  • Narrative and interaction scripts.

  • Motion graphics and animation.

  • 3D assets.

  • Sound design and audio compositions.

  • Projection content.

  • AR+IQ content.

  • Signage and wayfinding.

  • Participant-facing instructions.

Content should be developed against a shared spatial plan and media specification.

10. Creative Deliverables

  1. Creative concept statement.

  2. Experience narrative.

  3. Participant journey map.

  4. Spatial zoning plan.

  5. Interaction matrix.

  6. Media and content schedule.

  7. Visual and sound direction.

  8. Installation concept drawings.

  9. Prototype requirements.

  10. Creative production and approval schedule.

11. Success Measures

Creative success will be assessed through:

  • Participant comprehension.

  • Willingness to explore.

  • Quality of interaction.

  • Accessibility and comfort.

  • Meaningful participation.

  • Emotional response.

  • Memory and recall.

  • Voluntary sharing and return engagement.

Primary outcome: A coherent spatial experience that uses media, environment and participation to create meaning.


BRIEF 03

AR+IQ | IMMERSIVE ENVIRONMENTS

Spatial Computing, Interaction & Deployment Brief

Document type: AR+IQ Development Brief
Primary users: AR developers, Unity engineers, spatial computing specialists, interaction designers, mobile developers and technical producers.

Project: [Project Name]
Location: [Venue / Site / Destination]
Client: [Organisation]
Technology partner: iSPARX™
Version: 1.0

1. Project Proposition

AR+IQ is intended to connect digital intelligence with physical environments.

The objective is to make places interactive, contextual and capable of supporting meaningful participation.

Rather than presenting augmented reality as a visual overlay alone, this brief positions AR+IQ as an experience layer through which participants can discover information, navigate spaces, interact with digital objects, collaborate and access relevant services.

The physical environment becomes part of the interface.

The AR+IQ reference material describes a modular platform combining augmented reality, artificial intelligence and geospatial information, with Unity-based development and sector-specific modules. 

AR+IQ_A_Comparative_Analysis_of_Transformative_Innovation.pdf

2. Development Objectives

The project will investigate and, where technically validated, deliver:

  1. Location-aware immersive experiences.

  2. Contextual information attached to physical places.

  3. Interactive spatial content.

  4. Shared digital experiences.

  5. Collaborative participant activities.

  6. Spatial navigation and orientation.

  7. Digital collection and experience progression.

  8. Contextual commerce and service access.

  9. Consent-based personalisation.

  10. Post-experience continuity.

3. AR+IQ Functional Framework

These functions represent a proposed development framework. Their inclusion does not imply that all modules are currently available as production-ready services.

4. Interaction Model

Individual

Each participant can access a personal experience state.

Possible capabilities include personal collections, location-specific information, accessibility preferences and individual narrative progression.

Shared

Multiple participants can encounter a common spatial experience.

Shared content may be anchored to a recognised location or synchronised through a coordinated session.

Collaborative

Participants can contribute actions that affect a common digital state.

Examples include collectively assembling an artwork, activating an installation or completing a location-based challenge.

Location-triggered

Content can become available based on a defined relationship between a participant and a physical location.

Possible approaches include GPS, visual markers, QR codes, proximity systems and spatial recognition.

The appropriate method must be selected following site assessment and device testing.

5. Proposed Technical Architecture

The implementation should be designed around five interconnected components.

A. Participant application

The mobile interface provides access to spatial content, interaction controls, participant preferences and relevant experience information.

B. Spatial computing layer

This layer manages environmental recognition, spatial references, content placement and interaction with the physical environment.

C. AR+IQ experience services

These services manage content availability, interaction logic, progression and shared experience states.

D. Content management and administration

Authorised producers can manage experience content, locations, activation schedules and approved updates.

E. Integration and infrastructure

APIs connect the experience to relevant services, which may include Sweet Orange, STAGE DOOR, digital credentials, commerce and analytics.

The documented Sweet Orange architecture includes Unity-based AR+IQ delivery, cloud services, APIs and a content-delivery infrastructure. Detailed shared-state protocols, spatial-anchor persistence and location-trigger mechanisms require project-specific validation. 

sweetorange_techarch.pdf

6. Spatial Content Requirements

Each spatial content item must define:


7. Shared AR Requirements

Shared AR should be treated as a distinct engineering requirement rather than an automatic property of mobile AR.

Development must assess:

Spatial alignment: Whether multiple devices can reliably reference the same physical coordinate system.

State synchronisation: Whether participant actions are reflected appropriately across connected devices.

Session management: How participants enter, leave and rejoin shared interactions.

Persistence: Whether changes remain after a participant exits.

Conflict resolution: How simultaneous actions are handled.

Network performance: How latency, packet loss and disconnection affect shared experiences.

Device compatibility: How different hardware capabilities influence participation.

A single-device prototype must not be treated as evidence of production-ready shared AR.

8. AI and Contextual Computing

AI may support:

  • Contextual information retrieval.

  • Natural-language assistance.

  • Personalised content recommendations.

  • Interpretation of participant requests.

  • Adaptive narrative responses.

  • Multilingual information access.

AI-generated content must be appropriately constrained, reviewed or labelled according to its use.

Safety-critical navigation, emergency instructions and access permissions must not depend solely on generative AI.

9. Deployment Model

A proposed deployment process follows seven stages.

Stage 1 — Site discovery

Document the physical environment, connectivity, lighting, movement patterns and operational restrictions.

Stage 2 — Spatial mapping

Identify content locations, interaction zones and appropriate positioning methods.

Stage 3 — Experience prototyping

Build representative interactions and test them with participants.

Stage 4 — Technical integration

Connect spatial experiences to approved content, identity and operational services.

Stage 5 — On-site testing

Validate tracking, usability, connectivity and accessibility under realistic conditions.

Stage 6 — Live operation

Deploy with monitoring, support procedures and fallback experiences.

Stage 7 — Evaluation

Assess participation, technical reliability, experience outcomes and ongoing engagement.

10. Ethics and Accessibility

AR+IQ deployment must address:

  • Informed consent.

  • Location data and retention.

  • Personal identity and tracking.

  • Camera permissions.

  • Digital exclusion.

  • Device affordability.

  • Accessibility alternatives.

  • Cultural ownership of spatial content.

  • Intellectual property.

  • Commercial transparency.

  • Environmental impact.

Participants must have a meaningful alternative where smartphone-based AR is not appropriate.

11. Development Deliverables

  1. AR+IQ experience specification.

  2. Spatial content and interaction map.

  3. Device compatibility assessment.

  4. Spatial positioning strategy.

  5. Shared-state technical specification.

  6. API and integration design.

  7. Content management requirements.

  8. Prototype and test results.

  9. Privacy and accessibility assessment.

  10. Deployment and operational support plan.

12. Success Criteria

The AR+IQ experience must demonstrate that spatial technology provides a measurable benefit beyond an equivalent conventional mobile or physical interface.

That benefit may be improved orientation, stronger participation, contextual understanding, shared creation or meaningful interaction with place.

Primary outcome: A validated spatial computing experience that connects physical locations with useful, interactive digital functionality.


BRIEF 04

IMMERSIVE EXPERIENCE DESIGN

Creative, Technical & Production Brief

Document type: Client-Facing Experience and Production Brief
Primary users: Clients, brands, cultural organisations, venues, sponsors, project partners and executive producers.

Project: [Project Name]
Location: [Venue / Site / Destination]
Client: [Organisation]
Prepared by: Sweet Orange
Version: 1.0

1. Experience Proposition

Sweet Orange proposes the development of an immersive experience that combines physical environment, creative storytelling, interactive media and meaningful participant engagement.

The experience will be designed around a clear purpose and a defined participant journey.

Rather than treating visitors as passive spectators, the project will invite them to discover, explore, interact and contribute.

Technology will be selected according to the experience it enables.

The result should be an environment that is memorable, accessible, operationally achievable and commercially sustainable.

2. Project Objectives

The project aims to:

Create a distinctive experience

Develop a recognisable creative world that reflects the identity of the client, location and intended participants.

Encourage participation

Provide meaningful opportunities for visitors to interact with content, spaces and one another.

Connect physical and digital environments

Use immersive media where it improves discovery, interaction, understanding or engagement.

Support commercial outcomes

Integrate appropriate revenue opportunities without compromising the participant experience.

Create lasting relationships

Extend the value of the experience beyond the physical event through memories, digital content and voluntary ongoing engagement.

3. Participants

The intended participants will be defined by:

  • Interests and motivations.

  • Age and accessibility requirements.

  • Familiarity with the location.

  • Preferred participation styles.

  • Cultural and community context.

  • Digital access and confidence.

  • Social and group behaviour.

The design must accommodate participants who prefer observation as well as those who actively engage.

Participation should be invited rather than forced.

4. Experience Concept

Working title: [Experience Title]

Central idea: [One-sentence proposition]

Creative world: [Description of the environment and its identity]

Participant role: [Explorer / Contributor / Player / Guest / Collaborator]

Key interaction: [What participants can meaningfully influence]

Transformation: [What changes through participation]

Lasting memory: [What remains after the experience]

This concept statement will guide creative development, technology selection and production planning.

5. Participant Journey

6. Creative and Media Components

The final experience may combine:

Spatial design

Physical environments, installations, pathways and architectural treatments.

Immersive visual media

Projection, animation, digital environments and interactive visual content.

Sound and atmosphere

Environmental sound, interactive audio, music and acoustic design.

AR+IQ

Location-based information, spatial interactions, shared experiences and digital discovery.

Physical participation

Interactive objects, collaborative activities, creative contributions and tangible experiences.

Hospitality and commerce

Food, beverage, merchandise, premium experiences and appropriate brand partnerships.

Not every project requires every component.

The creative and production teams will select systems that contribute directly to the experience proposition.

7. Technology Approach

The proposed technology framework is:

AR+IQ / Spatial Computing / Projection / Sensors / Interactive Audio / AI / Mobile

Each technology will be evaluated against:

  1. Experience value.

  2. Ease of use.

  3. Technical reliability.

  4. Accessibility.

  5. Cost and maintenance.

  6. Venue suitability.

  7. Privacy and consent.

  8. Scalability.

  9. Operational support.

  10. Environmental impact.

Technology will not be included solely for novelty.

8. Venue and Spatial Requirements

The venue must be assessed as part of the experience design.

Key considerations include:

Spatial suitability: Available areas, circulation, capacity and installation opportunities.

Infrastructure: Power, connectivity, rigging, projection surfaces and technical access.

Environmental conditions: Lighting, acoustics, weather and physical surroundings.

Participant services: Arrival, amenities, hospitality, rest areas and accessible facilities.

Safety: Emergency access, crowd movement, equipment placement and operational procedures.

Operational suitability: Installation access, maintenance, staffing and venue restrictions.

A venue survey will inform the final spatial and technical specification.

9. Production Framework

The project will be delivered through six proposed phases.

The detailed schedule will depend on project scale, venue access, technical complexity and procurement requirements.

10. Commercial Model

The experience may support several complementary revenue streams.

A project budget must distinguish gross revenue, direct costs, operating costs, margin, cash contributions and contra or in-kind support.

GST treatment must be stated explicitly.

Commercial opportunities should emerge naturally from the participant journey.

11. Roles and Responsibilities

A typical project structure may include:

Client / Commissioner

Project objectives, funding approval, stakeholder requirements and final sign-off.

Sweet Orange

Experience strategy, creative development, participant journey, commercial integration and production coordination.

iSPARX™

Technology architecture, AR+IQ development and relevant platform integration, subject to the agreed project scope.

Creative and Media Team

Spatial design, visual content, audio, storytelling and interactive content production.

Technical Production

AV systems, infrastructure, installation, commissioning and live technical operation.

Venue and Operations

Site access, venue services, safety, participant movement and operational support.

Project-specific appointments and contractual responsibilities will be confirmed before production.

12. Risk, Ethics and Accessibility

The project will maintain a risk register covering:

  • Participant safety.

  • Accessibility and inclusion.

  • Technical failure.

  • Connectivity loss.

  • Privacy and data management.

  • Cultural integrity.

  • Content ownership and licensing.

  • Environmental conditions.

  • Production delays.

  • Budget exposure.

  • Operational continuity.

Accessibility will be addressed during concept development, not added after design approval.

Any use of personal information must be proportionate, transparent and supported by appropriate consent and governance.

13. Measurement and Evaluation

Success will be evaluated against agreed creative, operational and commercial objectives.

Experience measures

Participant satisfaction, understanding, emotional response and memorable moments.

Participation measures

Interaction rates, completion, collaborative contributions and engagement across zones.

Operational measures

Reliability, queue times, accessibility performance and incident reporting.

Commercial measures

Gross revenue, direct costs, contribution margin, partner value and conversion.

Relationship measures

Voluntary continued engagement, repeat visitation and participant retention.

Measurement methods must be established before deployment.

14. Client Deliverables

The agreed scope may include:

  1. Experience strategy and creative concept.

  2. Participant journey and spatial masterplan.

  3. Creative presentation and visualisations.

  4. Technology and interaction specification.

  5. Content production plan.

  6. Project programme and milestones.

  7. Production budget.

  8. Risk and accessibility plan.

  9. Installation and operational plan.

  10. Post-experience evaluation.

15. Project Outcome

The intended result is an integrated physical and digital experience that delivers value for participants, the client, the location and project partners.

The experience should create a meaningful connection between place, participation and memory.

Primary outcome: A distinctive, commercially viable and operationally achievable immersive experience.

HOW THE FOUR BRIEFS WORK TOGETHER

The four documents are complementary rather than interchangeable.

Recommended Project Workflow

Although the documents are numbered by their technical and creative functions, the recommended development order is different.

01 — Start with the client-facing experience brief.

Establish the purpose, participants, location, intended outcomes, commercial requirements and project constraints.

02 — Develop the spatial experience.

Define the creative world, participant journey, physical environment and interaction opportunities.

03 — Specify AR+IQ functionality.

Identify which interactions benefit from spatial computing, location awareness, shared digital experiences and contextual information.

04 — Complete the immersive media system architecture.

Translate approved experience requirements into technical systems, infrastructure, integration specifications and operational procedures.

This sequence follows the Sweet Orange principle:

Experience → Interaction → Technology → Production

COMMON PROJECT SPECIFICATION

The following fields should appear in all four documents to maintain consistency.

SWEET ORANGE | INTEGRATED EXPERIENCE FRAMEWORK

The four briefs establish a common design and production methodology.

LOCATION

Understand the physical, cultural and operational character of the place.

IDENTITY

Establish the experience’s creative purpose and participant relationship.

EXPERIENCE

Design the world and the journey through it.

ENGAGEMENT

Give participants meaningful opportunities to discover, influence and contribute.

COMMERCE

Create appropriate exchanges of value that support the experience.

MEMORY

Provide something meaningful that remains after participation.

RELATIONSHIP

Enable an ongoing connection between participants, places, organisations and experiences.

The outcome is not simply an event with immersive media. It is an experience system in which physical space, digital interaction, participation and commercial value operate together.

These four briefs form a coordinated starting point for Sweet Orange project development, client commissioning, creative production and technical implementation.

JoFF Rae

Producer & Creative / New Media Artist with international cognisance in experiential media, arts & entertainment / developer of creative projects // of Ati Awa / Ko Taranaki te māunga / from Aotearoa / live in New Zealand / reside in the Wellington region / produce via Auckland / work from home, office & studio / presently active in Auckland, Wellington, Calgary, New York, LA, Melbourne & elsewhere / working on working remotely from Costa Del Sol / creative by any means necessary! / Guilty of ART!//

http://www.isparx.group
Next
Next

Beyond Intelligence: Why We Studied the Implications of Sentient AI for AR+IQ